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・ Resident Evil (1996 video game)
・ Resident Evil (2002 video game)
・ Resident Evil (animated film series)
・ Resident Evil (disambiguation)
・ Resident Evil (film series)
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Resident Evil Zero
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Resident Evil Zero : ウィキペディア英語版
Resident Evil Zero

|director=Koji Oda
|producer=Tatsuya Minami
|designer=Takahiro Ushiroda
Takayoshi Miyake
Isamu Hara
|writer=Noboru Sugimura
Hiromichi Nakamoto
Junichi Miyashita
|composer=Seiko Kobuchi
|series=''Resident Evil''
|platforms=GameCube, Wii, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
|released=
|genre=Survival horror
|modes=Single-player
}}
''Resident Evil Zero'', known as in Japan, is a survival horror video game developed and published by Capcom for the Nintendo GameCube in 2002. The game's plot serves as a prequel to the first ''Resident Evil'', covering the ordeals experienced in the Arklay Mountains by the S.T.A.R.S. Bravo Team.
The gameplay of ''Resident Evil Zero'' remains similar to other games in the series, but includes a unique "partner zapping" system. Throughout the game, the player controls both S.T.A.R.S officer Rebecca Chambers and convicted criminal Billy Coen as they fight to survive together. The player may switch between Billy and Rebecca at will in order to solve puzzles and take advantage of their unique abilities. The game also does not include item boxes, which up to this point were mainstay items in the series.
''Resident Evil Zero'' was originally being developed for the Nintendo 64, and was even shown at trade shows, but development was moved to the GameCube due to hardware restrictions. The game received positive reviews, however critics had split opinions on the partner system. It has since been re-released on the Wii in 2008 with a new control style, and a high-definition remaster is in development for modern game platforms due for release in 2016.
==Gameplay==
The main gameplay feature of ''Resident Evil Zero'', dubbed the "partner zapping" system, is unique to the series: instead of choosing one of two player characters at the beginning, there are two protagonists to be controlled throughout the entire game. The player may switch between police officer and medic Rebecca Chambers and convicted ex-soldier Billy Coen. If they travel together, either one of them can be controlled while the other character is handled by the AI. The player may also control both simultaneously or split them up entirely to explore areas separately.〔 This, along with the protagonists' unique abilities, is central to solving the game's puzzles. Rebecca can combine herbs with her mixing kit but receives more damage from enemy attacks. In contrast, Billy can move heavy objects, use a lighter, and has higher defense.
Previous series installments had the player store items in boxes placed in fixed locations. ''Resident Evil Zero'' does away with this and instead allows them to drop items on the floor, freeing space in the inventory momentarily until they are retrieved at a later point. The locations of dropped items are displayed on the game map.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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